In the early stages we decided to produce a light hearted 2D puzzle platformer set during a prison escape. There would be two main characters Tiny and Big which would be tied together and have to use each other to escape the prison.
After a few concept changes we then decided to change the setting a little bit. The game would now be set in different places such as a mansion or museum. The characters had a little makeover and would now be robbers stealing from these places. The mechanics have also been altered slightly , but working as a team to complete the levels is still the same.
As I am one of three artists working on this game I have currently been creating moodboards for different environments in the game, and also character concepts.
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